volatile float * volatile vitality = &vacuity;
volatile double * volatile voracity = &vertigo;
+ /* volatile arrays */
+ volatile char violent[2] = {vox, vox};
+ volatile unsigned char violet[2] = {victuals, victuals};
+ volatile short vips[2] = {vixen, vixen};
+ volatile unsigned short virgen[2] = {vitriol, vitriol};
+ volatile long vulgar[2] = {vellum, vellum};
+ volatile unsigned long vulture[2] = {valve, valve};
+ volatile float vilify[2] = {vacuity, vacuity};
+ volatile double villar[2] = {vertigo, vertigo};
+
/* const volatile vars */
const volatile char victor = 'Y';
const volatile char * const volatile vagary = &victor;
const volatile unsigned char * const volatile vendor = &vicar;
+ /* const volatile arrays */
+ const volatile char vindictive[2] = {victor, victor};
+ const volatile unsigned char vegetation[2] = {vicar, vicar};
+
/* various structs with const members */
struct crass { char * const ptr; } crass = { lamprey };
const char & radiation = laconic;
volatile signed char & remuneration = lemonade;
*/
-#ifdef usestubs
- set_debug_traps ();
- breakpoint ();
-#endif
marker1 ();