X-Git-Url: http://git.efficios.com/?a=blobdiff_plain;f=include%2Fobstack.h;h=d3c3bf1216f4bfa33718eaee7998f2ee5a97dede;hb=db2d40f7d0b8477ca5ad9e305b8137a085434c97;hp=88c2a264adc9dae2047955e247c2fe391e51b18b;hpb=01f0fe5e0450edf168c1f612feb93cf588e4e7ea;p=deliverable%2Fbinutils-gdb.git diff --git a/include/obstack.h b/include/obstack.h index 88c2a264ad..d3c3bf1216 100644 --- a/include/obstack.h +++ b/include/obstack.h @@ -1,108 +1,102 @@ /* obstack.h - object stack macros - Copyright 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1996, 1997, 1998, - 1999, 2000, 2001, 2002, 2003, 2004, 2005 - Free Software Foundation, Inc. + Copyright (C) 1988-2020 Free Software Foundation, Inc. + This file is part of the GNU C Library. + The GNU C Library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. - NOTE: The canonical source of this file is maintained with the GNU C Library. - Bugs can be reported to bug-glibc@gnu.org. - - This program is free software; you can redistribute it and/or modify it - under the terms of the GNU General Public License as published by the - Free Software Foundation; either version 2, or (at your option) any - later version. - - This program is distributed in the hope that it will be useful, + The GNU C Library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301, - USA. */ + You should have received a copy of the GNU Lesser General Public + License along with the GNU C Library; if not, see + . */ /* Summary: -All the apparent functions defined here are macros. The idea -is that you would use these pre-tested macros to solve a -very specific set of problems, and they would run fast. -Caution: no side-effects in arguments please!! They may be -evaluated MANY times!! - -These macros operate a stack of objects. Each object starts life -small, and may grow to maturity. (Consider building a word syllable -by syllable.) An object can move while it is growing. Once it has -been "finished" it never changes address again. So the "top of the -stack" is typically an immature growing object, while the rest of the -stack is of mature, fixed size and fixed address objects. - -These routines grab large chunks of memory, using a function you -supply, called `obstack_chunk_alloc'. On occasion, they free chunks, -by calling `obstack_chunk_free'. You must define them and declare -them before using any obstack macros. - -Each independent stack is represented by a `struct obstack'. -Each of the obstack macros expects a pointer to such a structure -as the first argument. - -One motivation for this package is the problem of growing char strings -in symbol tables. Unless you are "fascist pig with a read-only mind" ---Gosper's immortal quote from HAKMEM item 154, out of context--you -would not like to put any arbitrary upper limit on the length of your -symbols. - -In practice this often means you will build many short symbols and a -few long symbols. At the time you are reading a symbol you don't know -how long it is. One traditional method is to read a symbol into a -buffer, realloc()ating the buffer every time you try to read a symbol -that is longer than the buffer. This is beaut, but you still will -want to copy the symbol from the buffer to a more permanent -symbol-table entry say about half the time. - -With obstacks, you can work differently. Use one obstack for all symbol -names. As you read a symbol, grow the name in the obstack gradually. -When the name is complete, finalize it. Then, if the symbol exists already, -free the newly read name. - -The way we do this is to take a large chunk, allocating memory from -low addresses. When you want to build a symbol in the chunk you just -add chars above the current "high water mark" in the chunk. When you -have finished adding chars, because you got to the end of the symbol, -you know how long the chars are, and you can create a new object. -Mostly the chars will not burst over the highest address of the chunk, -because you would typically expect a chunk to be (say) 100 times as -long as an average object. - -In case that isn't clear, when we have enough chars to make up -the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed) -so we just point to it where it lies. No moving of chars is -needed and this is the second win: potentially long strings need -never be explicitly shuffled. Once an object is formed, it does not -change its address during its lifetime. - -When the chars burst over a chunk boundary, we allocate a larger -chunk, and then copy the partly formed object from the end of the old -chunk to the beginning of the new larger chunk. We then carry on -accreting characters to the end of the object as we normally would. - -A special macro is provided to add a single char at a time to a -growing object. This allows the use of register variables, which -break the ordinary 'growth' macro. - -Summary: - We allocate large chunks. - We carve out one object at a time from the current chunk. - Once carved, an object never moves. - We are free to append data of any size to the currently - growing object. - Exactly one object is growing in an obstack at any one time. - You can run one obstack per control block. - You may have as many control blocks as you dare. - Because of the way we do it, you can `unwind' an obstack - back to a previous state. (You may remove objects much - as you would with a stack.) -*/ + All the apparent functions defined here are macros. The idea + is that you would use these pre-tested macros to solve a + very specific set of problems, and they would run fast. + Caution: no side-effects in arguments please!! They may be + evaluated MANY times!! + + These macros operate a stack of objects. Each object starts life + small, and may grow to maturity. (Consider building a word syllable + by syllable.) An object can move while it is growing. Once it has + been "finished" it never changes address again. So the "top of the + stack" is typically an immature growing object, while the rest of the + stack is of mature, fixed size and fixed address objects. + + These routines grab large chunks of memory, using a function you + supply, called 'obstack_chunk_alloc'. On occasion, they free chunks, + by calling 'obstack_chunk_free'. You must define them and declare + them before using any obstack macros. + + Each independent stack is represented by a 'struct obstack'. + Each of the obstack macros expects a pointer to such a structure + as the first argument. + + One motivation for this package is the problem of growing char strings + in symbol tables. Unless you are "fascist pig with a read-only mind" + --Gosper's immortal quote from HAKMEM item 154, out of context--you + would not like to put any arbitrary upper limit on the length of your + symbols. + + In practice this often means you will build many short symbols and a + few long symbols. At the time you are reading a symbol you don't know + how long it is. One traditional method is to read a symbol into a + buffer, realloc()ating the buffer every time you try to read a symbol + that is longer than the buffer. This is beaut, but you still will + want to copy the symbol from the buffer to a more permanent + symbol-table entry say about half the time. + + With obstacks, you can work differently. Use one obstack for all symbol + names. As you read a symbol, grow the name in the obstack gradually. + When the name is complete, finalize it. Then, if the symbol exists already, + free the newly read name. + + The way we do this is to take a large chunk, allocating memory from + low addresses. When you want to build a symbol in the chunk you just + add chars above the current "high water mark" in the chunk. When you + have finished adding chars, because you got to the end of the symbol, + you know how long the chars are, and you can create a new object. + Mostly the chars will not burst over the highest address of the chunk, + because you would typically expect a chunk to be (say) 100 times as + long as an average object. + + In case that isn't clear, when we have enough chars to make up + the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed) + so we just point to it where it lies. No moving of chars is + needed and this is the second win: potentially long strings need + never be explicitly shuffled. Once an object is formed, it does not + change its address during its lifetime. + + When the chars burst over a chunk boundary, we allocate a larger + chunk, and then copy the partly formed object from the end of the old + chunk to the beginning of the new larger chunk. We then carry on + accreting characters to the end of the object as we normally would. + + A special macro is provided to add a single char at a time to a + growing object. This allows the use of register variables, which + break the ordinary 'growth' macro. + + Summary: + We allocate large chunks. + We carve out one object at a time from the current chunk. + Once carved, an object never moves. + We are free to append data of any size to the currently + growing object. + Exactly one object is growing in an obstack at any one time. + You can run one obstack per control block. + You may have as many control blocks as you dare. + Because of the way we do it, you can "unwind" an obstack + back to a previous state. (You may remove objects much + as you would with a stack.) + */ /* Don't do the contents of this file more than once. */ @@ -110,144 +104,128 @@ Summary: #ifndef _OBSTACK_H #define _OBSTACK_H 1 -#ifdef __cplusplus -extern "C" { +#ifndef _OBSTACK_INTERFACE_VERSION +# define _OBSTACK_INTERFACE_VERSION 2 #endif - -/* We use subtraction of (char *) 0 instead of casting to int - because on word-addressable machines a simple cast to int - may ignore the byte-within-word field of the pointer. */ -#ifndef __PTR_TO_INT -# define __PTR_TO_INT(P) ((P) - (char *) 0) -#endif +#include /* For size_t and ptrdiff_t. */ +#include /* For __GNU_LIBRARY__, and memcpy. */ -#ifndef __INT_TO_PTR -# define __INT_TO_PTR(P) ((P) + (char *) 0) +#if _OBSTACK_INTERFACE_VERSION == 1 +/* For binary compatibility with obstack version 1, which used "int" + and "long" for these two types. */ +# define _OBSTACK_SIZE_T unsigned int +# define _CHUNK_SIZE_T unsigned long +# define _OBSTACK_CAST(type, expr) ((type) (expr)) +#else +/* Version 2 with sane types, especially for 64-bit hosts. */ +# define _OBSTACK_SIZE_T size_t +# define _CHUNK_SIZE_T size_t +# define _OBSTACK_CAST(type, expr) (expr) #endif -/* We need the type of the resulting object. If __PTRDIFF_TYPE__ is - defined, as with GNU C, use that; that way we don't pollute the - namespace with 's symbols. Otherwise, if is - available, include it and use ptrdiff_t. In traditional C, long is - the best that we can do. */ +/* If B is the base of an object addressed by P, return the result of + aligning P to the next multiple of A + 1. B and P must be of type + char *. A + 1 must be a power of 2. */ -#ifdef __PTRDIFF_TYPE__ -# define PTR_INT_TYPE __PTRDIFF_TYPE__ -#else -# ifdef HAVE_STDDEF_H -# include -# define PTR_INT_TYPE ptrdiff_t +#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A))) + +/* Similar to __BPTR_ALIGN (B, P, A), except optimize the common case + where pointers can be converted to integers, aligned as integers, + and converted back again. If ptrdiff_t is narrower than a + pointer (e.g., the AS/400), play it safe and compute the alignment + relative to B. Otherwise, use the faster strategy of computing the + alignment relative to 0. */ + +#define __PTR_ALIGN(B, P, A) \ + __BPTR_ALIGN (sizeof (ptrdiff_t) < sizeof (void *) ? (B) : (char *) 0, \ + P, A) + +#ifndef __attribute_pure__ +# if defined __GNUC_MINOR__ && __GNUC__ * 1000 + __GNUC_MINOR__ >= 2096 +# define __attribute_pure__ __attribute__ ((__pure__)) # else -# define PTR_INT_TYPE long +# define __attribute_pure__ # endif #endif -#if defined _LIBC || defined HAVE_STRING_H -# include -# define _obstack_memcpy(To, From, N) memcpy ((To), (From), (N)) -#else -# ifdef memcpy -# define _obstack_memcpy(To, From, N) memcpy ((To), (char *)(From), (N)) -# else -# define _obstack_memcpy(To, From, N) bcopy ((char *)(From), (To), (N)) -# endif +#ifdef __cplusplus +extern "C" { #endif -struct _obstack_chunk /* Lives at front of each chunk. */ +struct _obstack_chunk /* Lives at front of each chunk. */ { - char *limit; /* 1 past end of this chunk */ - struct _obstack_chunk *prev; /* address of prior chunk or NULL */ - char contents[4]; /* objects begin here */ + char *limit; /* 1 past end of this chunk */ + struct _obstack_chunk *prev; /* address of prior chunk or NULL */ + char contents[4]; /* objects begin here */ }; -struct obstack /* control current object in current chunk */ +struct obstack /* control current object in current chunk */ { - long chunk_size; /* preferred size to allocate chunks in */ - struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */ - char *object_base; /* address of object we are building */ - char *next_free; /* where to add next char to current object */ - char *chunk_limit; /* address of char after current chunk */ - PTR_INT_TYPE temp; /* Temporary for some macros. */ - int alignment_mask; /* Mask of alignment for each object. */ - /* These prototypes vary based on `use_extra_arg', and we use - casts to the prototypeless function type in all assignments, - but having prototypes here quiets -Wstrict-prototypes. */ - struct _obstack_chunk *(*chunkfun) (void *, long); - void (*freefun) (void *, struct _obstack_chunk *); - void *extra_arg; /* first arg for chunk alloc/dealloc funcs */ - unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */ - unsigned maybe_empty_object:1;/* There is a possibility that the current - chunk contains a zero-length object. This - prevents freeing the chunk if we allocate - a bigger chunk to replace it. */ - unsigned alloc_failed:1; /* No longer used, as we now call the failed - handler on error, but retained for binary - compatibility. */ + _CHUNK_SIZE_T chunk_size; /* preferred size to allocate chunks in */ + struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */ + char *object_base; /* address of object we are building */ + char *next_free; /* where to add next char to current object */ + char *chunk_limit; /* address of char after current chunk */ + union + { + _OBSTACK_SIZE_T i; + void *p; + } temp; /* Temporary for some macros. */ + _OBSTACK_SIZE_T alignment_mask; /* Mask of alignment for each object. */ + + /* These prototypes vary based on 'use_extra_arg'. */ + union + { + void *(*plain) (size_t); + void *(*extra) (void *, size_t); + } chunkfun; + union + { + void (*plain) (void *); + void (*extra) (void *, void *); + } freefun; + + void *extra_arg; /* first arg for chunk alloc/dealloc funcs */ + unsigned use_extra_arg : 1; /* chunk alloc/dealloc funcs take extra arg */ + unsigned maybe_empty_object : 1; /* There is a possibility that the current + chunk contains a zero-length object. This + prevents freeing the chunk if we allocate + a bigger chunk to replace it. */ + unsigned alloc_failed : 1; /* No longer used, as we now call the failed + handler on error, but retained for binary + compatibility. */ }; /* Declare the external functions we use; they are in obstack.c. */ -extern void _obstack_newchunk (struct obstack *, int); +extern void _obstack_newchunk (struct obstack *, _OBSTACK_SIZE_T); extern void _obstack_free (struct obstack *, void *); -extern int _obstack_begin (struct obstack *, int, int, - void *(*) (long), void (*) (void *)); -extern int _obstack_begin_1 (struct obstack *, int, int, - void *(*) (void *, long), - void (*) (void *, void *), void *); -extern int _obstack_memory_used (struct obstack *); - -/* Do the function-declarations after the structs - but before defining the macros. */ - -void obstack_init (struct obstack *obstack); - -void * obstack_alloc (struct obstack *obstack, int size); - -void * obstack_copy (struct obstack *obstack, void *address, int size); -void * obstack_copy0 (struct obstack *obstack, void *address, int size); - -void obstack_free (struct obstack *obstack, void *block); - -void obstack_blank (struct obstack *obstack, int size); - -void obstack_grow (struct obstack *obstack, void *data, int size); -void obstack_grow0 (struct obstack *obstack, void *data, int size); - -void obstack_1grow (struct obstack *obstack, int data_char); -void obstack_ptr_grow (struct obstack *obstack, void *data); -void obstack_int_grow (struct obstack *obstack, int data); - -void * obstack_finish (struct obstack *obstack); - -int obstack_object_size (struct obstack *obstack); - -int obstack_room (struct obstack *obstack); -void obstack_make_room (struct obstack *obstack, int size); -void obstack_1grow_fast (struct obstack *obstack, int data_char); -void obstack_ptr_grow_fast (struct obstack *obstack, void *data); -void obstack_int_grow_fast (struct obstack *obstack, int data); -void obstack_blank_fast (struct obstack *obstack, int size); - -void * obstack_base (struct obstack *obstack); -void * obstack_next_free (struct obstack *obstack); -int obstack_alignment_mask (struct obstack *obstack); -int obstack_chunk_size (struct obstack *obstack); -int obstack_memory_used (struct obstack *obstack); - -/* Error handler called when `obstack_chunk_alloc' failed to allocate - more memory. This can be set to a user defined function. The - default action is to print a message and abort. */ +extern int _obstack_begin (struct obstack *, + _OBSTACK_SIZE_T, _OBSTACK_SIZE_T, + void *(*) (size_t), void (*) (void *)); +extern int _obstack_begin_1 (struct obstack *, + _OBSTACK_SIZE_T, _OBSTACK_SIZE_T, + void *(*) (void *, size_t), + void (*) (void *, void *), void *); +extern _OBSTACK_SIZE_T _obstack_memory_used (struct obstack *) + __attribute_pure__; + + +/* Error handler called when 'obstack_chunk_alloc' failed to allocate + more memory. This can be set to a user defined function which + should either abort gracefully or use longjump - but shouldn't + return. The default action is to print a message and abort. */ extern void (*obstack_alloc_failed_handler) (void); -/* Exit value used when `print_and_abort' is used. */ +/* Exit value used when 'print_and_abort' is used. */ extern int obstack_exit_failure; - + /* Pointer to beginning of object being allocated or to be allocated next. Note that this might not be the final address of the object because a new chunk might be needed to hold the final size. */ -#define obstack_base(h) ((h)->object_base) +#define obstack_base(h) ((void *) (h)->object_base) /* Size for allocating ordinary chunks. */ @@ -255,203 +233,210 @@ extern int obstack_exit_failure; /* Pointer to next byte not yet allocated in current chunk. */ -#define obstack_next_free(h) ((h)->next_free) +#define obstack_next_free(h) ((void *) (h)->next_free) /* Mask specifying low bits that should be clear in address of an object. */ #define obstack_alignment_mask(h) ((h)->alignment_mask) -/* To prevent prototype warnings provide complete argument list in - standard C version. */ -# define obstack_init(h) \ - _obstack_begin ((h), 0, 0, \ - (void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free) +/* To prevent prototype warnings provide complete argument list. */ +#define obstack_init(h) \ + _obstack_begin ((h), 0, 0, \ + _OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \ + _OBSTACK_CAST (void (*) (void *), obstack_chunk_free)) -# define obstack_begin(h, size) \ - _obstack_begin ((h), (size), 0, \ - (void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free) +#define obstack_begin(h, size) \ + _obstack_begin ((h), (size), 0, \ + _OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \ + _OBSTACK_CAST (void (*) (void *), obstack_chunk_free)) -# define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \ - _obstack_begin ((h), (size), (alignment), \ - (void *(*) (long)) (chunkfun), (void (*) (void *)) (freefun)) +#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \ + _obstack_begin ((h), (size), (alignment), \ + _OBSTACK_CAST (void *(*) (size_t), chunkfun), \ + _OBSTACK_CAST (void (*) (void *), freefun)) -# define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \ - _obstack_begin_1 ((h), (size), (alignment), \ - (void *(*) (void *, long)) (chunkfun), \ - (void (*) (void *, void *)) (freefun), (arg)) +#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \ + _obstack_begin_1 ((h), (size), (alignment), \ + _OBSTACK_CAST (void *(*) (void *, size_t), chunkfun), \ + _OBSTACK_CAST (void (*) (void *, void *), freefun), arg) -# define obstack_chunkfun(h, newchunkfun) \ - ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun)) +#define obstack_chunkfun(h, newchunkfun) \ + ((void) ((h)->chunkfun.extra = (void *(*) (void *, size_t)) (newchunkfun))) -# define obstack_freefun(h, newfreefun) \ - ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun)) +#define obstack_freefun(h, newfreefun) \ + ((void) ((h)->freefun.extra = (void *(*) (void *, void *)) (newfreefun))) -#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar)) +#define obstack_1grow_fast(h, achar) ((void) (*((h)->next_free)++ = (achar))) -#define obstack_blank_fast(h,n) ((h)->next_free += (n)) +#define obstack_blank_fast(h, n) ((void) ((h)->next_free += (n))) #define obstack_memory_used(h) _obstack_memory_used (h) - -#if defined __GNUC__ && defined __STDC__ && __STDC__ -/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and - does not implement __extension__. But that compiler doesn't define - __GNUC_MINOR__. */ -# if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__) + +#if defined __GNUC__ +# if !defined __GNUC_MINOR__ || __GNUC__ * 1000 + __GNUC_MINOR__ < 2008 # define __extension__ # endif /* For GNU C, if not -traditional, we can define these macros to compute all args only once without using a global variable. - Also, we can avoid using the `temp' slot, to make faster code. */ - -# define obstack_object_size(OBSTACK) \ - __extension__ \ - ({ struct obstack *__o = (OBSTACK); \ - (unsigned) (__o->next_free - __o->object_base); }) - -# define obstack_room(OBSTACK) \ - __extension__ \ - ({ struct obstack *__o = (OBSTACK); \ - (unsigned) (__o->chunk_limit - __o->next_free); }) - -# define obstack_make_room(OBSTACK,length) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - int __len = (length); \ - if (__o->chunk_limit - __o->next_free < __len) \ - _obstack_newchunk (__o, __len); \ - (void) 0; }) - -# define obstack_empty_p(OBSTACK) \ - __extension__ \ - ({ struct obstack *__o = (OBSTACK); \ - (__o->chunk->prev == 0 && __o->next_free - __o->chunk->contents == 0); }) - -# define obstack_grow(OBSTACK,where,length) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - int __len = (length); \ - if (__o->next_free + __len > __o->chunk_limit) \ - _obstack_newchunk (__o, __len); \ - _obstack_memcpy (__o->next_free, (where), __len); \ - __o->next_free += __len; \ - (void) 0; }) - -# define obstack_grow0(OBSTACK,where,length) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - int __len = (length); \ - if (__o->next_free + __len + 1 > __o->chunk_limit) \ - _obstack_newchunk (__o, __len + 1); \ - _obstack_memcpy (__o->next_free, (where), __len); \ - __o->next_free += __len; \ - *(__o->next_free)++ = 0; \ - (void) 0; }) - -# define obstack_1grow(OBSTACK,datum) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - if (__o->next_free + 1 > __o->chunk_limit) \ - _obstack_newchunk (__o, 1); \ - obstack_1grow_fast (__o, datum); \ - (void) 0; }) - -/* These assume that the obstack alignment is good enough for pointers or ints, - and that the data added so far to the current object + Also, we can avoid using the 'temp' slot, to make faster code. */ + +# define obstack_object_size(OBSTACK) \ + __extension__ \ + ({ struct obstack const *__o = (OBSTACK); \ + (_OBSTACK_SIZE_T) (__o->next_free - __o->object_base); }) + +/* The local variable is named __o1 to avoid a shadowed variable + warning when invoked from other obstack macros. */ +# define obstack_room(OBSTACK) \ + __extension__ \ + ({ struct obstack const *__o1 = (OBSTACK); \ + (_OBSTACK_SIZE_T) (__o1->chunk_limit - __o1->next_free); }) + +# define obstack_make_room(OBSTACK, length) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + _OBSTACK_SIZE_T __len = (length); \ + if (obstack_room (__o) < __len) \ + _obstack_newchunk (__o, __len); \ + (void) 0; }) + +# define obstack_empty_p(OBSTACK) \ + __extension__ \ + ({ struct obstack const *__o = (OBSTACK); \ + (__o->chunk->prev == 0 \ + && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \ + __o->chunk->contents, \ + __o->alignment_mask)); }) + +# define obstack_grow(OBSTACK, where, length) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + _OBSTACK_SIZE_T __len = (length); \ + if (obstack_room (__o) < __len) \ + _obstack_newchunk (__o, __len); \ + memcpy (__o->next_free, where, __len); \ + __o->next_free += __len; \ + (void) 0; }) + +# define obstack_grow0(OBSTACK, where, length) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + _OBSTACK_SIZE_T __len = (length); \ + if (obstack_room (__o) < __len + 1) \ + _obstack_newchunk (__o, __len + 1); \ + memcpy (__o->next_free, where, __len); \ + __o->next_free += __len; \ + *(__o->next_free)++ = 0; \ + (void) 0; }) + +# define obstack_1grow(OBSTACK, datum) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + if (obstack_room (__o) < 1) \ + _obstack_newchunk (__o, 1); \ + obstack_1grow_fast (__o, datum); }) + +/* These assume that the obstack alignment is good enough for pointers + or ints, and that the data added so far to the current object shares that much alignment. */ -# define obstack_ptr_grow(OBSTACK,datum) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - if (__o->next_free + sizeof (void *) > __o->chunk_limit) \ - _obstack_newchunk (__o, sizeof (void *)); \ - obstack_ptr_grow_fast (__o, datum); }) - -# define obstack_int_grow(OBSTACK,datum) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - if (__o->next_free + sizeof (int) > __o->chunk_limit) \ - _obstack_newchunk (__o, sizeof (int)); \ - obstack_int_grow_fast (__o, datum); }) - -# define obstack_ptr_grow_fast(OBSTACK,aptr) \ -__extension__ \ -({ struct obstack *__o1 = (OBSTACK); \ - *(const void **) __o1->next_free = (aptr); \ - __o1->next_free += sizeof (const void *); \ - (void) 0; }) - -# define obstack_int_grow_fast(OBSTACK,aint) \ -__extension__ \ -({ struct obstack *__o1 = (OBSTACK); \ - *(int *) __o1->next_free = (aint); \ - __o1->next_free += sizeof (int); \ - (void) 0; }) - -# define obstack_blank(OBSTACK,length) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - int __len = (length); \ - if (__o->chunk_limit - __o->next_free < __len) \ - _obstack_newchunk (__o, __len); \ - obstack_blank_fast (__o, __len); \ - (void) 0; }) - -# define obstack_alloc(OBSTACK,length) \ -__extension__ \ -({ struct obstack *__h = (OBSTACK); \ - obstack_blank (__h, (length)); \ - obstack_finish (__h); }) - -# define obstack_copy(OBSTACK,where,length) \ -__extension__ \ -({ struct obstack *__h = (OBSTACK); \ - obstack_grow (__h, (where), (length)); \ - obstack_finish (__h); }) - -# define obstack_copy0(OBSTACK,where,length) \ -__extension__ \ -({ struct obstack *__h = (OBSTACK); \ - obstack_grow0 (__h, (where), (length)); \ - obstack_finish (__h); }) - -/* The local variable is named __o1 to avoid a name conflict - when obstack_blank is called. */ -# define obstack_finish(OBSTACK) \ -__extension__ \ -({ struct obstack *__o1 = (OBSTACK); \ - void *value; \ - value = (void *) __o1->object_base; \ - if (__o1->next_free == value) \ - __o1->maybe_empty_object = 1; \ - __o1->next_free \ - = __INT_TO_PTR ((__PTR_TO_INT (__o1->next_free)+__o1->alignment_mask)\ - & ~ (__o1->alignment_mask)); \ - if (__o1->next_free - (char *)__o1->chunk \ - > __o1->chunk_limit - (char *)__o1->chunk) \ - __o1->next_free = __o1->chunk_limit; \ - __o1->object_base = __o1->next_free; \ - value; }) - -# define obstack_free(OBSTACK, OBJ) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - void *__obj = (void *) (OBJ); \ - if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \ - __o->next_free = __o->object_base = (char *) __obj; \ - else (obstack_free) (__o, __obj); }) - -#else /* not __GNUC__ or not __STDC__ */ - -# define obstack_object_size(h) \ - (unsigned) ((h)->next_free - (h)->object_base) - -# define obstack_room(h) \ - (unsigned) ((h)->chunk_limit - (h)->next_free) - -# define obstack_empty_p(h) \ - ((h)->chunk->prev == 0 && (h)->next_free - (h)->chunk->contents == 0) +# define obstack_ptr_grow(OBSTACK, datum) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + if (obstack_room (__o) < sizeof (void *)) \ + _obstack_newchunk (__o, sizeof (void *)); \ + obstack_ptr_grow_fast (__o, datum); }) + +# define obstack_int_grow(OBSTACK, datum) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + if (obstack_room (__o) < sizeof (int)) \ + _obstack_newchunk (__o, sizeof (int)); \ + obstack_int_grow_fast (__o, datum); }) + +# define obstack_ptr_grow_fast(OBSTACK, aptr) \ + __extension__ \ + ({ struct obstack *__o1 = (OBSTACK); \ + void *__p1 = __o1->next_free; \ + *(const void **) __p1 = (aptr); \ + __o1->next_free += sizeof (const void *); \ + (void) 0; }) + +# define obstack_int_grow_fast(OBSTACK, aint) \ + __extension__ \ + ({ struct obstack *__o1 = (OBSTACK); \ + void *__p1 = __o1->next_free; \ + *(int *) __p1 = (aint); \ + __o1->next_free += sizeof (int); \ + (void) 0; }) + +# define obstack_blank(OBSTACK, length) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + _OBSTACK_SIZE_T __len = (length); \ + if (obstack_room (__o) < __len) \ + _obstack_newchunk (__o, __len); \ + obstack_blank_fast (__o, __len); }) + +# define obstack_alloc(OBSTACK, length) \ + __extension__ \ + ({ struct obstack *__h = (OBSTACK); \ + obstack_blank (__h, (length)); \ + obstack_finish (__h); }) + +# define obstack_copy(OBSTACK, where, length) \ + __extension__ \ + ({ struct obstack *__h = (OBSTACK); \ + obstack_grow (__h, (where), (length)); \ + obstack_finish (__h); }) + +# define obstack_copy0(OBSTACK, where, length) \ + __extension__ \ + ({ struct obstack *__h = (OBSTACK); \ + obstack_grow0 (__h, (where), (length)); \ + obstack_finish (__h); }) + +/* The local variable is named __o1 to avoid a shadowed variable + warning when invoked from other obstack macros, typically obstack_free. */ +# define obstack_finish(OBSTACK) \ + __extension__ \ + ({ struct obstack *__o1 = (OBSTACK); \ + void *__value = (void *) __o1->object_base; \ + if (__o1->next_free == __value) \ + __o1->maybe_empty_object = 1; \ + __o1->next_free \ + = __PTR_ALIGN (__o1->object_base, __o1->next_free, \ + __o1->alignment_mask); \ + if ((size_t) (__o1->next_free - (char *) __o1->chunk) \ + > (size_t) (__o1->chunk_limit - (char *) __o1->chunk)) \ + __o1->next_free = __o1->chunk_limit; \ + __o1->object_base = __o1->next_free; \ + __value; }) + +# define obstack_free(OBSTACK, OBJ) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + void *__obj = (void *) (OBJ); \ + if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit) \ + __o->next_free = __o->object_base = (char *) __obj; \ + else \ + _obstack_free (__o, __obj); }) + +#else /* not __GNUC__ */ + +# define obstack_object_size(h) \ + ((_OBSTACK_SIZE_T) ((h)->next_free - (h)->object_base)) + +# define obstack_room(h) \ + ((_OBSTACK_SIZE_T) ((h)->chunk_limit - (h)->next_free)) + +# define obstack_empty_p(h) \ + ((h)->chunk->prev == 0 \ + && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \ + (h)->chunk->contents, \ + (h)->alignment_mask)) /* Note that the call to _obstack_newchunk is enclosed in (..., 0) so that we can avoid having void expressions @@ -459,87 +444,92 @@ __extension__ \ Casting the third operand to void was tried before, but some compilers won't accept it. */ -# define obstack_make_room(h,length) \ -( (h)->temp = (length), \ - (((h)->next_free + (h)->temp > (h)->chunk_limit) \ - ? (_obstack_newchunk ((h), (h)->temp), 0) : 0)) - -# define obstack_grow(h,where,length) \ -( (h)->temp = (length), \ - (((h)->next_free + (h)->temp > (h)->chunk_limit) \ - ? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \ - _obstack_memcpy ((h)->next_free, (where), (h)->temp), \ - (h)->next_free += (h)->temp) - -# define obstack_grow0(h,where,length) \ -( (h)->temp = (length), \ - (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \ - ? (_obstack_newchunk ((h), (h)->temp + 1), 0) : 0), \ - _obstack_memcpy ((h)->next_free, (where), (h)->temp), \ - (h)->next_free += (h)->temp, \ - *((h)->next_free)++ = 0) - -# define obstack_1grow(h,datum) \ -( (((h)->next_free + 1 > (h)->chunk_limit) \ - ? (_obstack_newchunk ((h), 1), 0) : 0), \ - obstack_1grow_fast (h, datum)) - -# define obstack_ptr_grow(h,datum) \ -( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \ - ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \ - obstack_ptr_grow_fast (h, datum)) - -# define obstack_int_grow(h,datum) \ -( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \ - ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \ - obstack_int_grow_fast (h, datum)) - -# define obstack_ptr_grow_fast(h,aptr) \ - (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr)) - -# define obstack_int_grow_fast(h,aint) \ - (((int *) ((h)->next_free += sizeof (int)))[-1] = (aptr)) - -# define obstack_blank(h,length) \ -( (h)->temp = (length), \ - (((h)->chunk_limit - (h)->next_free < (h)->temp) \ - ? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \ - obstack_blank_fast (h, (h)->temp)) - -# define obstack_alloc(h,length) \ - (obstack_blank ((h), (length)), obstack_finish ((h))) - -# define obstack_copy(h,where,length) \ - (obstack_grow ((h), (where), (length)), obstack_finish ((h))) - -# define obstack_copy0(h,where,length) \ - (obstack_grow0 ((h), (where), (length)), obstack_finish ((h))) - -# define obstack_finish(h) \ -( ((h)->next_free == (h)->object_base \ - ? (((h)->maybe_empty_object = 1), 0) \ - : 0), \ - (h)->temp = __PTR_TO_INT ((h)->object_base), \ - (h)->next_free \ - = __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \ - & ~ ((h)->alignment_mask)), \ - (((h)->next_free - (char *) (h)->chunk \ - > (h)->chunk_limit - (char *) (h)->chunk) \ - ? ((h)->next_free = (h)->chunk_limit) : 0), \ - (h)->object_base = (h)->next_free, \ - __INT_TO_PTR ((h)->temp)) - -# define obstack_free(h,obj) \ -( (h)->temp = (char *) (obj) - (char *) (h)->chunk, \ - (((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\ - ? (int) ((h)->next_free = (h)->object_base \ - = (h)->temp + (char *) (h)->chunk) \ - : (((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0), 0))) - -#endif /* not __GNUC__ or not __STDC__ */ +# define obstack_make_room(h, length) \ + ((h)->temp.i = (length), \ + ((obstack_room (h) < (h)->temp.i) \ + ? (_obstack_newchunk (h, (h)->temp.i), 0) : 0), \ + (void) 0) + +# define obstack_grow(h, where, length) \ + ((h)->temp.i = (length), \ + ((obstack_room (h) < (h)->temp.i) \ + ? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \ + memcpy ((h)->next_free, where, (h)->temp.i), \ + (h)->next_free += (h)->temp.i, \ + (void) 0) + +# define obstack_grow0(h, where, length) \ + ((h)->temp.i = (length), \ + ((obstack_room (h) < (h)->temp.i + 1) \ + ? (_obstack_newchunk ((h), (h)->temp.i + 1), 0) : 0), \ + memcpy ((h)->next_free, where, (h)->temp.i), \ + (h)->next_free += (h)->temp.i, \ + *((h)->next_free)++ = 0, \ + (void) 0) + +# define obstack_1grow(h, datum) \ + (((obstack_room (h) < 1) \ + ? (_obstack_newchunk ((h), 1), 0) : 0), \ + obstack_1grow_fast (h, datum)) + +# define obstack_ptr_grow(h, datum) \ + (((obstack_room (h) < sizeof (char *)) \ + ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \ + obstack_ptr_grow_fast (h, datum)) + +# define obstack_int_grow(h, datum) \ + (((obstack_room (h) < sizeof (int)) \ + ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \ + obstack_int_grow_fast (h, datum)) + +# define obstack_ptr_grow_fast(h, aptr) \ + (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr), \ + (void) 0) + +# define obstack_int_grow_fast(h, aint) \ + (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint), \ + (void) 0) + +# define obstack_blank(h, length) \ + ((h)->temp.i = (length), \ + ((obstack_room (h) < (h)->temp.i) \ + ? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \ + obstack_blank_fast (h, (h)->temp.i)) + +# define obstack_alloc(h, length) \ + (obstack_blank ((h), (length)), obstack_finish ((h))) + +# define obstack_copy(h, where, length) \ + (obstack_grow ((h), (where), (length)), obstack_finish ((h))) + +# define obstack_copy0(h, where, length) \ + (obstack_grow0 ((h), (where), (length)), obstack_finish ((h))) + +# define obstack_finish(h) \ + (((h)->next_free == (h)->object_base \ + ? (((h)->maybe_empty_object = 1), 0) \ + : 0), \ + (h)->temp.p = (h)->object_base, \ + (h)->next_free \ + = __PTR_ALIGN ((h)->object_base, (h)->next_free, \ + (h)->alignment_mask), \ + (((size_t) ((h)->next_free - (char *) (h)->chunk) \ + > (size_t) ((h)->chunk_limit - (char *) (h)->chunk)) \ + ? ((h)->next_free = (h)->chunk_limit) : 0), \ + (h)->object_base = (h)->next_free, \ + (h)->temp.p) + +# define obstack_free(h, obj) \ + ((h)->temp.p = (void *) (obj), \ + (((h)->temp.p > (void *) (h)->chunk \ + && (h)->temp.p < (void *) (h)->chunk_limit) \ + ? (void) ((h)->next_free = (h)->object_base = (char *) (h)->temp.p) \ + : _obstack_free ((h), (h)->temp.p))) + +#endif /* not __GNUC__ */ #ifdef __cplusplus -} /* C++ */ +} /* C++ */ #endif -#endif /* obstack.h */ +#endif /* _OBSTACK_H */