x86: mpx: Give bndX registers actual names
Consider the bndX MPX registers. There 4 registers each
containing a 64-bit lower and a 64-bit upper bound. That's 8*64
bits and we declare it thusly:
struct bndregs_struct {
u64 bndregs[8];
}
Let's say you want to read the upper bound from the MPX register
bnd2 out of the xsave buf. You do:
bndregno = 2;
upper_bound = xsave_buf->bndregs.bndregs[2*bndregno+1];
That kinda sucks. Every time you access it, you need to know:
1. Each bndX register is two entries wide in "bndregs"
2. The lower comes first followed by upper. We do the +1 to get
upper vs. lower.
This replaces the old definition. You can now access them
indexed by the register number directly, and with a meaningful
name for the lower and upper bound:
bndregno = 2;
xsave_buf->bndreg[bndregno].upper_bound;
It's now *VERY* clear that there are 4 registers. The programmer
now doesn't have to care what order the lower and upper bounds
are in, and it's harder to get it wrong.
[ tglx: Changed ub/lb to upper_bound/lower_bound and renamed struct
bndreg_struct to struct bndreg ]
Signed-off-by: Dave Hansen <dave.hansen@linux.intel.com>
Cc: x86@kernel.org
Cc: "H. Peter Anvin" <hpa@linux.intel.com>
Cc: Qiaowei Ren <qiaowei.ren@intel.com>
Cc: "Yu, Fenghua" <fenghua.yu@intel.com>
Cc: Dave Hansen <dave@sr71.net>
Link: http://lkml.kernel.org/r/20141031215820.5EA5E0EC@viggo.jf.intel.com
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>