drivers/video: fsl-diu-fb: store EDID data in the global object
authorTimur Tabi <timur@freescale.com>
Tue, 16 Oct 2012 22:33:50 +0000 (17:33 -0500)
committerTimur Tabi <timur@freescale.com>
Mon, 26 Nov 2012 19:41:20 +0000 (13:41 -0600)
commite7b427187547bff5b845f3a7137312c6d1ae8153
tree85a824fecefe7b208690ca5bb20e8ead446965b0
parentceb001b077af64b20a8027132cfe015c80f4319d
drivers/video: fsl-diu-fb: store EDID data in the global object

Although the DIU driver creates five framebuffer devices, only the first
one controls the physical display.  The remaining four are virtual "AOIs".
Therefore, the EDID data should be stored in the global fsl_diu_data
object, instead of the per-framebuffer object.

Signed-off-by: Timur Tabi <timur@freescale.com>
drivers/video/fsl-diu-fb.c
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